Trying to balance PvP and PvE at the same time is a good indication that this mythical 'balance' is not a serious objective and will never be achieved. The futile treadmill of nerf/buff seems to add nothing except frustration. The game will not be balanced twenty patches from now. Twenty patches ago the game was not 'balanced'. Not saying that's you, but I don't think AwA is what's hurting end game. I also know that some end gamers are just upset because there are less carries to sell b/c players don't need to earn titles on different characters anymore and not because of how it effects their own achievements. Even now when I've filled in as DPS I'm not seeing the trials as a fun experience.ĭon't get me wrong, I know some players are definitely upset by the AwA thing, but I think those that are keep seeing it as "the" problem everywhere because they want to. I guess having hardly any real tanks in queue for dungeons isn't clue-ing them in on anything. And I watch them talk about making DPS easier/more accessible while they make support roles like tanking more punishing than ever shows me the left hand doesn't know what the right hand is doing. Tanking (the role I did 75% of the time if not more) was tedious and annoying instead of fun and challenging, I felt like my ability to do my job was attacked every single patch since MW except maybe one patch. The reason I got tired of it is b/c the content design for end game dungeons and trials is just not good. I also don't know of any of us that have had an issue with the hybridization. I was an end game raider and I stopped running with my team but AwA had nothing to do with it (actually make it more likely I'd wanna run) and not a single player on our teams has complained about it either. A vAS TRAINING core isn't even filling at the moment. The top tier are quitting, and no one is taking their place. A LOT of raiders quit after AWA went live, and hybridization killed off more.
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